Everyone has a few games that they will always love regardless
of the passage of time; game like Final Fantasy VI that, despite the ongoing
march of the franchise, is regarded by many as one of the greatest RPGs of all
time. For me, one such game is Harvest
Moon.
Released in 1997 by Natsume on the Super Nintendo, Harvest
Moon is a simple, yet charming and addictive game. Originally titled “Farm Story” in Japan
(Terry Munson, an editor for Nintendo Power at the time, is credited with the
game’s North American release title), the game is a farm simulator/RPG. You might even go so far as to consider it a
kind of “life simulator” (like Animal Crossing or The Sims) if you wish. The premise is this: you’re a young man who
has inherited a small ranch and are tasked with making it successful. Your parents drop you off at your new home
and will check back in with you in two and a half years, during which time you
are expected to have it thriving, or at the very least serviceable. Starting out, it is broken down and overrun
with weeds and rocks, so it will take lots of hard work to put it back into
shape.
First off, the game is absolutely beautiful. There is a day and night cycle, and a change
of seasons every 30 days. The
characters, town and countryside are all charming and the animals are simply
adorable. The music is excellent as
well, and changes with the seasons.
In combination with the beauty of its presentation, the
gameplay makes the game a true gem. You
start off in a broken-down ranch with a few tools, and by working, exploring
and talking to the townspeople you set off on your quest to turn it into
something special. You have limited
energy to perform choirs each day, but can obtain some replenishment via eating
or visiting the hot spring in the woods.
Once you get the land cleared, it’s time to start planting crops,
selling them, even buying and caring for livestock.
Now, if the game stopped here, it would be a
farm sim and little more, but Harvest Moon goes deeper to bring more charm to
the experience. In addition to working
the farm, you can woo the young ladies in town.
Each has a unique personality and will respond different to choices you
make or gifts you might provide.
Successfully win the affections of your chosen girl, and you can marry
and start a family, having up to two kids if you keep your girl smiling.
The game also provides several town events and holidays that
occur throughout the year, and as you progress and build your farm you will be
able to open up secrets and small quests that will provide rich rewards, such
as discovering “harvest sprites” in tunnels beneath the farm or participating
in the annual Easter egg hunt in town.
These provide opportunities to win awards and upgrade your tools, as
well as just being a lot of fun to participate in.
Once your two and a half years (according to the game’s
calendar) are completed, your parents will return to check on your
progress. Depending on how well you
built the ranch, the variety of crops and animals tended and whether you chose
a wife (and how happy she is) the game will provide you with an extended ending
scene showing humorous and heartwarming bits of your life on the farm (or, if
you do poorly, a less-exciting scolding from your parents).
The nature of the gameplay makes it extremely relaxing and a
true feel-good experience. I have played
through it several times just to change the girl I wooed and experience the
differences this choice would make. With
extended, repeated plays the gameplay can begin to become a little tedious, but
after time passes I find that it’s a title I keep coming back to and enjoying
all over again. The title was successful
enough that it has become a popular franchise and has seen a release on every
Nintendo console since the SNES, as well as each new evolution of the
GameBoy. There were even Harvest Moon
games developed and released for the PlayStation, Playstation 2 and PSP. Any Harvest Moon game is sure to be a good
time, but the original is still a joy to play and will always be one of my
favorite games of all time.
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